When I see projects like these play-to-earn or in-game tokens I tend to judge a project based on my experience and how the general public can be attracted to the cryptosphere through engaging games that are actually awesome.

With this in mind, I don't see that in this project. I have to be honest, I spend about $50 a month on in-game tokens for my two kids. There are avid players of Roblox, and until I found a subscription I was getting endless messages from my kids asking for powerups at $5 a pop. So for me, the solution was to get them a subscription which gives them 3000 Roblox tokens to spend in the game on what they want.

That system where developers (game builders and designers) earn tokens and gamers earn and spend tokens is an awesome ecosystem. With that in mind, I see Vulcan as a project that just is not really good enough from a gaming or gamer perspective.

This review is purely from a consumer perspective and I understand that this project pivoted from the NFT exchange side into a more focused gamer side, but is that enough and have they done enough? For me, it is a "I don't think so" which is why my score is 3 stars for a nice effort but I just want to see more. Show Less

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